201,866 Commits over 4,171 Days - 2.02cph!
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #10
Automated Windows Build #687
Automated Windows Build #10
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
Stat Simulators as DataParameters WIP
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Better support for long language translated strings in New Game menu
Automated Windows Build #688
Automated Linux Build #689
Automated Windows Build #689
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #690
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid
Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling
Survival game mode shit, starting starts moved to the game mode def, added some randomisation
Testbox things
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
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satchel charge / salvage axe + icepick + hammer viewmodel tweaks
rock / machete / eoka / crossbow viewmodel tweaks
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bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Stat Simulators are now Assets
merge Stat Simulator rework to main.
Stats tick their own manipulators
Stat.TickOnMinute null check
Effects cleanup
Wearable parameters holds a list of stat manipulators
Added new sleep module for bears
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Automated Linux Build #691
Automated Linux DS Build #691
Automated Windows Build #691
ents.GetCount no longer includes KILLME entities
Automated Linux Build #692
Automated Linux DS Build #692