201,828 Commits over 4,171 Days - 2.02cph!
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Add view for Mixture1 item properly.
Let's not go to sleep if we're cold
Can pick up chain link gate (same as prison gate)
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
vis.lerp is available to developers in standalone builds
Crappy keep in bounds things
follow camera lerp changes
created alleyway geo for hexblocks 4-9 and exported
Interaction description tweaks
Commented out some label validation fuckery
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect
Fixed the camera keyboard controls
Fixed turtle not workign (removed "ow" animation from the override controller as it breaks everything
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
Fixed item views getting the wrong mass
Senses debug ray depth test off
Senses ignores unit's items
added alleyways to 17 and exported
Item validation (default interactions)