127,288 Commits over 4,109 Days - 1.29cph!
Bandit town navmesh models for wooden walkways
Fixed held entities inside unsaved item containers leaking on server restart
Added sample fog volume on bandit town
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Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
Improved volume blending
Chaned scene view blending reference to main camera
Added sample volume to bandit_town
Added atmospheric volume renderer to main camera
Fixed water level not disabled when ocean not instanced
Potential fix for silly macOS+AMD MRT blending bug
Fixed corpse warnings / NREs from
27668
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
More regression fixes from
27668
First pass over npc spawners at bandit town (prefab only).
Added monument navmesh and npc spawner prefab to Bandit Town.
Update from main branch, to
27668.
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
Changed fog volume color to color over day time gradient
Bandit town painted building topology
Changed fog volume renderer default mode to exp; updated main camera prefab
swamp hero trees final models/colliders/prefab setup + billboards
Added dead log spawners to swamps for wood
swamps sulfur spawners, new fog script added to scenes
Wooden chairs prefabs/LOD/col
[D11] More controller support for console - wip
Subtracted
27668 due to regressions (might have to look into a different workaround)
alternative red door for bandit town
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
swamps biome mask transfer tweaks
bandit town biome mask transfer tweaks
fixed swamp trees incorrectly baked imposters