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11,233 Commits over 1,338 Days - 0.35cph!

3 Months Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
3 Months Ago
Add right click menu in game list Fix DamageInfo breaking changes
3 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
3 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
3 Months Ago
Hide the settings option in the launcher to stop people obsessing over it
3 Months Ago
Fix exceptions in NavMeshToolbarWidget
3 Months Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
3 Months Ago
Make RPC errors more useful
3 Months Ago
Fix project changes not saving
3 Months Ago
Let sbox-dev.exe -test pass through
3 Months Ago
Fixed ActionGraphResource
3 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
3 Months Ago
Remove broken (deleted) projects from the ProjectList
3 Months Ago
Fix hotloading action graphs
3 Months Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
3 Months Ago
Don't load global projects from addon.json anymore
3 Months Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
3 Months Ago
Add up/down movement to gizmo FirstPersonCamera
3 Months Ago
Delete cloud assets that we can't trace back to a package
3 Months Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
3 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
3 Months Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
3 Months Ago
Get rid of test log
3 Months Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
3 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
3 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
3 Months Ago
Use standalone launcher by default
3 Months Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
3 Months Ago
More links on launcher
3 Months Ago
Add project from folder create new project
3 Months Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
3 Months Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
3 Months Ago
Warnings as errors
3 Months Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
3 Months Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
3 Months Ago
Init qt fonts properly Init qt dirs properly
3 Months Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
3 Months Ago
ProjectList: fix NRE on Project.Current
3 Months Ago
Fix InputRouter not passing to game when no menudll is loaded Fix launch settings, remove bullshit ones
3 Months Ago
Treat warnings as errors so I stop pushing shit code and having CI fail Fix warning
3 Months Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
3 Months Ago
Fade in explanation
3 Months Ago
Fix game test
3 Months Ago
Fix unit tests
3 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
3 Months Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
3 Months Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
3 Months Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
3 Months Ago
Re-organise launcher projects
3 Months Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4