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17,179 Commits over 1,308 Days - 0.55cph!

45 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
45 Days Ago
Don't preview smd for now
45 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
45 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
46 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
46 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
46 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
46 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
46 Days Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
46 Days Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
46 Days Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
46 Days Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
46 Days Ago
Get rid of redraw flicker when adding/removing from lists and dicts
46 Days Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
46 Days Ago
Fix copy/pasting nodes referencing graph target input.
46 Days Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
46 Days Ago
46 Days Ago
Cubemapper tests
46 Days Ago
studdle colour adjustments
46 Days Ago
handlebar_moustache small adjustments
46 Days Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
46 Days Ago
OnDestroyInternal should be internal
46 Days Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
46 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
46 Days Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
46 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
46 Days Ago
Fixes local interpolation jitter
46 Days Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
46 Days Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
46 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
46 Days Ago
This bounds checking in izCreateBVH is wrong
47 Days Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
47 Days Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
47 Days Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
47 Days Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
47 Days Ago
Throw exception when trying to lock a MixBuffer twice
47 Days Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
47 Days Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
47 Days Ago
And this
47 Days Ago
Same bounds fix for DirtyControlMapRegion
47 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
47 Days Ago
Fix NRE on object desyroy (sorry!)
47 Days Ago
Forward controller axis events to managed
47 Days Ago
Forward controller button events to managed
48 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
48 Days Ago
Hide terrain component, don't create this manually
48 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
48 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
48 Days Ago
Make block primitive hollow option work
48 Days Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary