199,327 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE island border
FOR FUCK SAKE raised world by 5 unit
FOR FUCK SAKE disabled shgore ovjecte cuz it look weird with big wave
!A wip ocean surface shader
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)
Singleton Managers should live in GameManager, since that's where they live on the Game Manager prefab.
Default to Survival game mode when starting with startup, so that we actually get out of the loading screen and load the game (or quit the game if there's no game mode defined at that point).
Added a comment in code to show that explicitly
Slightly faster LightEx / LocalPositionAnimation
tugboat textures, WIP model, materials
Fixed NRE ServerMgr.cs:806
Fixed salvaged hammer viewmodel
Fixed some item categories
Fixed icon loading errors
Load inventory when opening tab instead of on startup
Added lods to hazmat suit
Reverted EAC server binaries
GameConfig WIP
RoleParameters exposed in behaviour editors
Player commanded GPVs should now apply role weight correctly.
Steam Inventory crafting warning
player commanded role weight fix
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Automated Linux Build #478
tugboat LODs, prefab update
HttpImage caching
Bag categories
Placeholder bag hq icon
Optimized inventory scroller
List 'crates' from inventory schema instead of hard coded
Big ass managers refactor WIP
Automated Linux DS Build #478
Networking fixes. Temp set grid range to 1
lighthouse stuff (temporary)
Fixed workshop scroll speed
Fixed httpimage sometimes not loading
Added accepted category in workshop
Update Manifest, Prepare prefabs
Reverted effect references on deployable building parts (hoping those are all)
Fixed building placement guide with pool.mode 2
Units are now savabale + runtime bug fix.
Automated Windows Build #478
Fix missing deploy effects
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress