199,328 Commits over 4,140 Days - 2.01cph!

9 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
initial goal level role scoring implementation
9 Years Ago
Ship camera change
9 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
9 Years Ago
Meta
9 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
9 Years Ago
Unit definition...
9 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
9 Years Ago
Cam
9 Years Ago
scene
9 Years Ago
more
9 Years Ago
Cam fix
9 Years Ago
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given * Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly * GitSync - TTT, draw.RoundedBoxEx changes
bot
9 Years Ago
Automated Linux Build #475
bot
9 Years Ago
Automated OSX Build #475
bot
9 Years Ago
Automated Windows Build #475
bot
9 Years Ago
Automated Linux DS Build #475
9 Years Ago
more camera tweaks
9 Years Ago
Ship test
9 Years Ago
Made PropRenderer IClientComponent (client needs it)
9 Years Ago
Player now moves correctly along with vehicle rotation when inside
9 Years Ago
Removing vehicle camera again - player view only.
9 Years Ago
Allow separate player positioning in vehicle between view and world models
9 Years Ago
Refactoring
9 Years Ago
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
9 Years Ago
Comments only
9 Years Ago
Fixed animator assignment bug
9 Years Ago
Resetting eye direction when entering vehicles. Look straight forward.
9 Years Ago
merged from main
9 Years Ago
Cannon ball speed increased, can now aim cannons left/right
9 Years Ago
vm water bottle source
9 Years Ago
croc work
9 Years Ago
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
bot
9 Years Ago
Automated Linux Build #476
bot
9 Years Ago
Automated OSX Build #476
bot
9 Years Ago
Automated Windows Build #476
9 Years Ago
more croc bits
bot
9 Years Ago
Automated Linux DS Build #476
9 Years Ago
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bot
9 Years Ago
Automated Linux Build #477
bot
9 Years Ago
Automated OSX Build #477
9 Years Ago
Can now properly select and paint units in the editor.
bot
9 Years Ago
Automated Windows Build #477
9 Years Ago
More cam tests
bot
9 Years Ago
Automated Linux DS Build #477
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
9 Years Ago
Allow deselect
9 Years Ago
Fix tweak
9 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads