199,319 Commits over 4,140 Days - 2.01cph!
tugboat final touches
removed tugboats from lighthouse scene
Switch to net 2 not subset. Added gmcs.rsp
Server creates a console window when running in batch mode.
Fixed server spawn location for shipyard
Sessions no longer extend ManagerSingleton, instead use plain Singleton. Game runs.
Reworked client connect/disconnect server log messages
Fixed aim discrepancies between owner and proxy when in vehicles.
Fixed more eye transform issues
Players can now die "successfully" when in vehicles
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Adjusting FOV a bit when in vehicles.
Fixed a couple of server NREs
Fixed skins not working on a bunch of viewmodels
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Disabled sound on boat splashes. Added ClientSideEnable script
EntityManager data related stuff moved to Database
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
Fixed animator hash / layer warning on startup
Fixed Assign To Friend screen, made it less terrible
Do a better job of fetching avatars and knowing player's names
Another minor LightEx / LocalPositionAnimation optimization
Minor refactor of Database api
List init to construct in AI Manager
Instance. pattern for events in EntityManager
Layout, UnitManager pointless GameState changed callback removed
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Automated Linux Build #479
Automated Windows Build #479
Started on save/load, focusing on Survival Session and Entity Manager to start with...
Merged
Updated Race / Package missions with destination tracking
Automated Linux DS Build #479
Added gps to package pickup
Testing pathing calc change