199,320 Commits over 4,140 Days - 2.01cph!
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
Updated RustBuilder, project version
Fixed local player not skipped in vis testing
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
FOR FUCK SAKE unit panel with bigger description space
Updated NPC console command, and made it work if used as a commandline argument on server launch. Switched absolute NPC counts in the NPC manager to ratios.
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
Trying "smallest three" compression on eye rotation
Added BLEND_* enum to Lua
Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
Automated Linux Build #550
Subtractive merge. Trying something else.
Automated Windows Build #550
Automated Linux DS Build #550
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
Removed velocity from protobuf. Could calculate this locally, but it's broken for now.
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
eoka 3rd person player animations
added code to play 3rd person flint strike animation for eoka pistol
3rd person pump shotgun animation tweaks
fixing animal fps fps bug fix
Reduced max units to 8, info hover panel now colours to team
Squad editor max unit count display no longer hardcoded
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Biter movement increased 3 -> 4