199,316 Commits over 4,140 Days - 2.01cph!
Added network stats into debug UI
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
Automated Linux Build #546
Automated Windows Build #546
Automated Linux DS Build #546
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Some fixes to Desire persistence.
SmartObject persistence removed for now.
Session kill cleanup, reset for UnitPortraitManager.
Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
Reduced fog in clear weather
Broke attacks to make them better
NRE catch in UnitPortraitManager
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
* Added 2 more types to ChatText - servermsg and teamchange
Automated Linux Build #547
Automated Windows Build #547
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
Automated Linux DS Build #547
Automated Linux Build #548
Automated Windows Build #548
Automated Linux DS Build #548
Building editor addon positioning, prefabs, cleanup
* Fixed physgun's controller not releasing entities properly when the physgun is removed
Automated Linux Build #549
Automated Windows Build #549
Automated Linux DS Build #549
Raiser unit data files and placeholder model prefab
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
prototyping Swapper unit, added functionality needed for it
Moved network info into the F1 screen info box that was already there
FOR FUCK SAKE UI color tweak