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4,386 Commits over 1,583 Days - 0.12cph!

1 Year Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
1 Year Ago
Fix root bones not returning in local space
1 Year Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
1 Year Ago
Copy renderer bones to model physics bones
1 Year Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
1 Year Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
1 Year Ago
Add functions to ModelRenderer to set body group
1 Year Ago
Update flex controller weights straight away when setting morphs
1 Year Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
1 Year Ago
Delete CEntitySystem::CreateEntity
1 Year Ago
Delete some more from entity2
1 Year Ago
Remove obvious unused interfaces
1 Year Ago
public/engine2 cleaning pass
1 Year Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
1 Year Ago
Move orbit camera to SceneEditorExtensions
1 Year Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
1 Year Ago
Missed a few more
1 Year Ago
Another engine2 cleaning pass
1 Year Ago
Check if managed is ready before calling physics callbacks
1 Year Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
1 Year Ago
Delete entity.class.def
1 Year Ago
Remove entity handle usage from base light probe volume
1 Year Ago
Delete gameresourceservice and some entity2 files
1 Year Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
1 Year Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
1 Year Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
1 Year Ago
Force terrain collider to static in OnValidate
1 Year Ago
Terrain collider needs to be a Collider, fixes receiving touches
1 Year Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
1 Year Ago
Shape surfaces should now be setup, including mesh per triangle
1 Year Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
1 Year Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
1 Year Ago
Add support for materials on heightfield shape
1 Year Ago
Delete entity2_test
1 Year Ago
Clean up public/engine2
1 Year Ago
Delete public/networksystem
1 Year Ago
Delete remaining unused from engine2
1 Year Ago
Delete protobuf
1 Year Ago
Delete networksystem
1 Year Ago
Make MusicPlayer work again
1 Year Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
1 Year Ago
Delete ISource2Client and ISource2Server
1 Year Ago
Add damping to physics component
1 Year Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
1 Year Ago
Document capsule collider
1 Year Ago
RMB to zoom in and out of orbit
1 Year Ago
Dragging models from asset browser adds collider component
1 Year Ago
Add ColliderCapsuleComponent
1 Year Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
1 Year Ago