201,872 Commits over 4,171 Days - 2.02cph!
Server side fixes for race mission
DSE validation null checks (allow null settings refs in data)
Added dancing around the fire behaviour
Fixed WarmthNeedSimulator always returning 0
Fixed Dispenser spawning items at origin
Senses gizmos debug behind editor pref/options
Adding addon mounting and autorefresh init to -timers parameter
Make sure actions don't execute on plan generation, but is reserved for plan execution.
Flesh out Scientist HTN a bit more for better plan generation testing.
More progress on HTN in Apex.
Navigation component clears destinations list when the last is reached
Update TTT to its latest version - Fixes 2 DoS exploits
Update TTT to its latest version - Fixes 2 DoS exploits
TTT: Fixed 2 more exploits
TTT: Fixed 2 more exploits
Selling drugs as a gang member adds to the profits of the gang.
Disabled Dynamic Navmesh in world/ai.prefab.
Bootstrap tests whether DynamicNavMesh.Instance.enabled
Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame.
Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.