201,882 Commits over 4,171 Days - 2.02cph!
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
launch site loot spawn setup
added a dozen hobo barrels to launch site
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
teleport_all now directly accesses the selected unit
rocket_crane_cage text decals removed
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rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
static unopenable doors now have a keylock on display as a visual cue that the door is locked
Fixed ladders inside warehouses
Added stair collision to rocket factory roof
CraggyIsland has some roadside topology
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Don't screenshake unless source is within a max distance of camera
Screen shake distance is 20
static doors remaining doors version
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
static doors differentiate from normal doors in texture (burnt/dirty)
Fixed grass missing on first connect
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
No-wrapped some light textures
Scene bugzzz
Potential fix for RUST-1724
Branching for wip map database improvements
wip mapdb stuff to handle the different modes, tool to build map DB
map db tool now sets the map title to the map filename if there's none specified
Coal piles use gravel colliders instead of solid rock
More scene bugs
Simplified material setup for rocket factory interior
Screenshake lerp strength by distance from origin
Tree felling sound, tweaks
Removed creeping plants from rocket factory interior for performance reasons
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
Gang join / leave
Gang Emblem saving
A whole lot of dressing optim and distance tweakage
updated wood worldmodel & lods
Fixed rocket scaffolding loading issues