112,797 Commits over 3,928 Days - 1.20cph!
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
Merged perf shit from main
Driftwood no longer spawns on rocks
AmbienceManager update tweaks
Fixed options opening with wrong tab selected
perf 5 displays frame time
Merged-in water changes and optimizations from main
Updated backend shader code to b14 (tiny changes)
Merged-in shader changes from main
Removed emission from rust/terrainblend to fit sampler limit
Shuffled terrain pvt fetch code to fit within temp register limit
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
Make sure all in world ambience emitters are flagged as static
Reapplied sky reflection hack to atmosphere shader
Time of Day update (directional scattering occlusion, cloud coloring parameter)
Fixed a number of issues with the cloud billboard textures
tech tree:
- draw icons
- don't drag recursive unless shift etc down
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
Fixed binds running when typing in search
Hide unlock panel when unlocked
Craft buttons correctly available depending on whether craftable
Craft queue scrollable
Craft queue cancellable
Fixed variable luminance in playermodel preview on Hapis (#661)
Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path
Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now)
Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
Show locked level on searched icons
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
resetbp reverts unlocked items to default
xp.reset works
xp.setlevel works
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
Nuked low quality version of skin shaders; only one full spec level for now
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Couple of tweaks to airfield
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
Fixed some river segments failing to be added to the water map