127,271 Commits over 4,109 Days - 1.29cph!
Merged ST2 (temp) shader changes into ST shader, removed ST2
improved 3rd person animations for piackaxe
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
Removed that 9th splat
Added detail overlay control for specular and smoothness
Tree mats updated for new shader
Finish up sound system refactor
merge from main/soundrefactor
missing if CLIENT for new sound stuff
stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
water footsteps stay on the surface of the water now
Made all per-object decor randomizations fully modular
some material blend tweaks
wood skin square/triangle floors dirt acumulation
Changed rock material adjustments from Start to Awake
twig skin square/triangle floors dirt acumulation
removed culling from wall blocks lods
Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
new special fx for footsteps in water
tweaked idle animations for the rifle / torch / unarmed
improved 3rd person walking with rifle.
Backup before maybe ruining the terrain.
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
Impact sound volume tweaks
Fix missing sounds on a few in-world objects
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Updated Rock Normal and overlay maps.
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
Fixing end corners spawning into adjascent pillars/walls
fixed the scaling on the water footsteps
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
Updated some image effect shader syntax
merge from building_skins2 - ~skins dirt accumulation and other fixes
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
Time of Day update to 3.0.1f2
Re-enabled ambience sounds by default (gulp)