127,294 Commits over 4,109 Days - 1.29cph!
metal_panels_d texture set with blending masks and materials ready
material_zoo update
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Fix for disappearing holosight (#671)
ceiling light placement bug fixes
manifest
Reduced holosight texture to 128x128
Kick idle players after 30 minutes
item attachments are refunded when weapon is used for crafting (eg. sentry)
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Various splat mapping improvements
River source prefab adds decor topology
Forest rock clutter and bushes
Rougher grass, less lawny
Subtracting
13980 (temp powerline fix)
Switched back to post-based SSAO
Don't idle kick admins/developers
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
some more grenade throw tweaks
Removed some terrain adjustments from underwater rocks
grenade deploy delay tweaks
Only idle kick if the server is full
Custom map clutter topology (auto-baked for now)
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Reduces seams in player model lods
Custom maps keep hand-painted cliff topology, add auto-baked to it
Additional rock spawns for forests
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Prefab auto-updates (Tools/Prepare Prefabs)
Fix for argument out of range exception in road generation on certain seeds