127,298 Commits over 4,109 Days - 1.29cph!
Fixed player preview refl probe interfering with global reflections
Reduced clipping on bone armour pants
Missing FPS graph shaders in standalone
Fix for RUST-681 (needs Scene2Prefab)
Femalehead.02 uses correct lods
Fixed the normals I just broke
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
third person camera doesn't go through stuff
Don't allow spectating self (!)
Parented eyelids to eye bones
DOF: if looking at an entity with eyes, focus on them
Console System handles Vector3 properly
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Fixed stack overflow when ShouldNetworkTo'ing self
dof_blur, dof_aper now saved vars
Rock cull distance tweaks (RUST-626)
Reduced clipping on metal plate torso
waterbucket baseline
waterbarrel
waterball
Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
texture and material edits
Spawn populations can choose whether to scale with the world size or the filtered spawn area
Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance)
Loot barrels always spawn individually (no clusters)
Added spawn.report console command (prints basic spawn handler report)
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
Removed steaminv.del outside of editor
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Fixed knockers not censored in inventory menu
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Players stand in player perf scene
More sensible thirdperson defaults
Added working player model prefab to playermodel scene
Slight animal count tweak
Fixed NRE in TerrainCollision
Changed light shadow mask clone texture format to R32F