127,288 Commits over 4,109 Days - 1.29cph!
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
EAC hash tool - ignore pdb files
AnimController crash workaround
Applying crash fix to main, just in case it helps anything
A load more clothign fixes, breast size now effects some clothing items
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Material zoo level and many texture tweaks (mainly concrete wip)
Fix for semi transparent burlap shirt (#733)
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed viewmodel hand colours
Player preview cubemap is static, dark
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Tweaked waterside rock terrain adjustment
Corrugated_c industrial roof textures
Debug player model gender
Fixed ragdoll model gender
corrugated_d texture set with blending masks and materials ready
material_zoo update
Cliff mesh variety and visual improvements
increased emission of ceiling lights
Mesh replacement fix (hopefully)
Fixed viewmodel shadow shader errors on legacy opengl
Fixed chromeheads caused by low shader lod
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
metal_panels_d texture set with blending masks and materials ready
material_zoo update
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Fix for disappearing holosight (#671)