127,460 Commits over 4,109 Days - 1.29cph!
Added teleportpos, printpos, printrot admin console commands
Tweaked disconnect message when exception is thrown
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Throwable weapons balancing
deleting unused controllers
repaired crafting code to maintain ownership and add ownership to items based on resources provided/crafter
added xp gains from cooking/eating other peoples food
Staggered unity launching
RUST-1077 ServerMgr.Xp.GetAgent bug
Reverted to slower build process that actually works gfy unity
RUST-1071 Better player feedback when cancelling an item in crafting queue
RUST-678 Shadow distance & shadow cascades not saved to cfg
Verified that community UI works
Copying hash shit from main
Save spawnable's population, restore on load
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Deleted unused controllers & vm anims
Added third person throwing anims + clips
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Damage model reboot baseline