129,346 Commits over 4,140 Days - 1.30cph!
Anim events, worldmodel game prefab
Reapplying changes from unity_2018.2.0 branch
sam site turret base files before anim/rigging
Fixed impostors NRE on unsupported platforms
Fixed NRE properly this time
[D11] Use a different version of unity for console
Fixed NRE in ReactiveAimsAtTarget.
[D11] Add a new Jenkins build method for D11
[D11] Debugging why MINIUDP is getting passed
[D11] Turn of console builds
[D11] Some fixups for d11 console build
[D11] Some more debugging of commandline stuff
Merge from unity_2018.2.7
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable)
Paged UI implementation
Crafting and inventory screens changes.
Placeholder icons for button prompts
Additional UI WIP Files
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
[D11][UI] Added missing prefab and fixed issue with editor build settings
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
greatly reduced corn and pumpkin fruiting life length
sam site turret final files + anim and prefab setup
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
Attachements and anim event work
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
[D11] Put back in Jenkins PS4 Build
Subtracting
28537 (high number of crashes)
[D11] Make asset bundles on Jenkins
[D11] Log current defines for manifest
[D11] Skip exception on jenkinsBuild
Missing burlap glove world models
Name fix for leather glove world models
[D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
Bandit town custom water surface