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21,395 Commits over 1,552 Days - 0.57cph!

24 Days Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
24 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
24 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
24 Days Ago
Compiled shaders with ao viewporting changes
24 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
24 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
25 Days Ago
Fix navmesh native destructor
25 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
25 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
25 Days Ago
Non static init of navmesh generators
25 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
25 Days Ago
Fix ambient occlusion in offsetted viewports
25 Days Ago
Instanced rpcs Expose transmission
25 Days Ago
Inspector History Button fixes
25 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
25 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
25 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
25 Days Ago
Remove codegen from AuthorityAttribute
25 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
25 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
25 Days Ago
Add RpcAttribute, RpcMode
25 Days Ago
Change navmesh initialization to sync
25 Days Ago
Disable some calls to narrow down where test is failing on CI
25 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869 Scene view: disable gizmo interactions while doing camera movement SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation Fix warning Add dark_descent and cat_harvest package tests Merge branch 'master' into navmesh-dynamic-obstacles
25 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
25 Days Ago
Remove some asserts
25 Days Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
25 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
25 Days Ago
Fix ambient occlusion in offsetted viewports Adjustments, default old components to ssao
25 Days Ago
Move AmbientOcclusion to Command Lists Constant Buffers in Command List Iterate minimum Camera.hlsl, no Time.hlsl for now
25 Days Ago
Fix navmesh generator pool disposal
25 Days Ago
Correctly dispose of native tile cache resources
25 Days Ago
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25 Days Ago
Scene view: disable gizmo interactions while doing camera movement
25 Days Ago
Remove box from navmesh debug draw
25 Days Ago
Fix some NREs when accessing colliders from navmesh components
25 Days Ago
Ensure navmesh area stays in sync when linked collider changes
25 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
25 Days Ago
Cleanup NavMeshArea Component
25 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
25 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
25 Days Ago
Scene Overlay: unsubscribe from event properly
26 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
26 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
26 Days Ago
Camera.hlsl and Time.hlsl stubs
26 Days Ago
Fix not switching assembly during hotload
26 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
26 Days Ago
Server sends code archive instead of assembly Client compiles code archives
26 Days Ago
Don't try to compile code archives on local packages
26 Days Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++