reposboxcancel

21,392 Commits over 1,552 Days - 0.57cph!

9 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
9 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
9 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
9 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
9 Days Ago
This stuff shouldn't be public
9 Days Ago
Replace SetRoot call with MergeToPreserveExisting
9 Days Ago
Fix typo in comment
9 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
9 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
9 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
9 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
9 Days Ago
Fix deserialize no longer being called
9 Days Ago
Only breakfromprefab during serialization when undoing
9 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
9 Days Ago
Have Sync.Query set the SyncFlags.Query flag
9 Days Ago
Update fix titles to be more specific
9 Days Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
9 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
9 Days Ago
Always define vTexCoord2 by default Shader rebuild
9 Days Ago
Fur fix Fur tweaks
9 Days Ago
Fix CameraComponent.ScreenNormalToRay
9 Days Ago
Always define vTexCoord2 by default santa outfit
9 Days Ago
Shader build
9 Days Ago
Humans: port over more animations from the Citizen set
9 Days Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
9 Days Ago
Remove HighlightDeprecated from shaders, seems was never used?
9 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
10 Days Ago
Moustache, Mutton Chops, Medium Beard and Female Mesh Tweaks
10 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
10 Days Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
10 Days Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
10 Days Ago
Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
10 Days Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them
10 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732) * Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. * Remove leftover comment
10 Days Ago
Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
10 Days Ago
SQRTRoughness was correct behavior for sampling envmaps
10 Days Ago
Put debug spew behind convar Shader tweaks Not perfect yet, but definitely a step in the right direction https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_J85xCR3e3b.mp4
10 Days Ago
Citizen/animgraph: added 'static_pose' int parameter — set to '1' to display the A-pose but with open eyes. To be used when rendering item thumbnails.
10 Days Ago
Remove old DecibelsSlider and fix typo in the new one
10 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
10 Days Ago
Remove leftover comment
10 Days Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
10 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
10 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
10 Days Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
10 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
10 Days Ago
Male Head 02 & Female Body / Female_Head_01 and 02
10 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
10 Days Ago
Resave template prefabs, some of them have missing materials
10 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it