248,584 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Burnable/Fuel, removed redundant bullshit
11 Years Ago
Fixed item containers not creating
11 Years Ago
Made context menus work again
11 Years Ago
-new flashlight animations
11 Years Ago
Updated items from newly modular item site - this breaks everything
11 Years Ago
Removed AI entity decision lerping
11 Years Ago
Fixed command line values not being set
11 Years Ago
Fixed NREs when calling HTML functions before it's ready
11 Years Ago
Cooking pot for the campfire with LODs.
11 Years Ago
Deleted test file
11 Years Ago
added BorderlineHD, made the playerprefs scores game-specific
11 Years Ago
Updated localization
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Test Test :)
11 Years Ago
Testing triggers
11 Years Ago
Testing triggers
11 Years Ago
Testing triggers
11 Years Ago
Testing triggers
11 Years Ago
tweaked some of the animation speeds for some of the weapons.
11 Years Ago
Testing triggers
11 Years Ago
Testing triggers
11 Years Ago
AI entity-wide layer mask for faster physics queries
11 Years Ago
AI context map refactoring
11 Years Ago
AI follow tweak
11 Years Ago
AI obstacle avoidance fix
11 Years Ago
AI context map utility methods
11 Years Ago
AI movement prediction improvement
11 Years Ago
AI context map interpolation
11 Years Ago
AI behaviour prototypes using context maps
11 Years Ago
AI context map extensions
11 Years Ago
ignore configing some plugins
11 Years Ago
More forest ground clutter, new temporary tree leave texture technique files.
11 Years Ago
Fixed petur's floating ghost man problem
11 Years Ago
unsynced changes
11 Years Ago
think i messed something up when adding in Archaerology, hopefully did it properly this time