3,542 Commits over 1,433 Days - 0.10cph!
added inflatable materials
Cleaned up beam vmdl's
added obstacle 1
Added sound option to jumppad
Use world model for editor models
Show text that the map is not compiled (right click menu)
Don't allow Play Map from Asset Manager if the map is not compiled
https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
Added option to right click Play Map (only if compiled)
https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
Fixed door prefabs having prop_static handles
Fixed 2 more prefabs having prop_dynamic >prop_animated
Fixed Door prefabs using props_dynamic > prop_animated
Added option to set Volume and Pitch on snd_event_point
Added keybind for "Replace Objects With Instances"
Ctrl+Alt+H
sbox-issues/issues/2247
Added large tileset track
Added height option to pillar
https://files.facepunch.com/louie/1b1511b1/Hammer%20-%20%5Buf_tilemap_test.vmap%20_%5D%202022-09-15%2023-53-45.mp4
Updated tileset track with endcaps
Reorganised tileset content
Fixed cinderblock blend not have 2 layers
Recompiled assets
added small pillar tileset
Added fence option to tileset
Updated + Added Pillar skins
Compiled assets
Adjusted hud icons to match text
Fixed odd collision on small oak tree
AKM sounds
AKM icon
Knife sounds
Added pillar materials and models
Spray Particle + Color Tint on UFParts
Fixed sprays not having transparency
https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
Added Gamemode Prop ent (non functioning)
Remapped RotateTexture90CW (Face mode) to "Alt+S"
The asset browser toggled override the command in face mode
removed background from stance hud
Stance NRE
Spawn player facing spawn point angle