userLouie Turnercancel

3,542 Commits over 1,433 Days - 0.10cph!

2 Years Ago
Laser tweak
2 Years Ago
Added Knife and updated weapon pos
2 Years Ago
Lazer particle and attachments
2 Years Ago
Model updates
2 Years Ago
Updated sense particle update laser dot particle
2 Years Ago
Compiled files
2 Years Ago
Hidden Effect
2 Years Ago
Player ragdoll physics fixed flag
2 Years Ago
Added Russian Language for when its supported in game (Thanks lyrica) Merge branch 'main' of sbox-boomer
2 Years Ago
Fixed Jumppads
2 Years Ago
Fixed Precache json not being found
2 Years Ago
Compiled assets + .addon
2 Years Ago
Added [HammerEntity] to missing ents Assets + cleanup
2 Years Ago
Fixed Compile Errors (Reupload)
2 Years Ago
Delete map content
2 Years Ago
Update .addon
2 Years Ago
Added French Language for when its supported in game (Thanks KAYA & Del Tremblay) Ajout de la langue française pour quand cela sera supporté in-game
2 Years Ago
Added Pirate language option
2 Years Ago
Awards use localization file
2 Years Ago
Added English language localization Updated the localization files
2 Years Ago
Fixed lobby
2 Years Ago
Updated Ammo models (Howie)
2 Years Ago
Adjusted lightning particle when zoomed in
2 Years Ago
Added LODs to the guns
2 Years Ago
Added Team modes
2 Years Ago
Updated Weapon models and anims
2 Years Ago
Basic GL Anims Basic Lightning gun anims Basic Shotgun anims Basic Nailgun anims Basic Railgun anims Basic rocketlauncher anims Updated lightninggun particle Updated railgun particle
2 Years Ago
Updated lightning gun particle
2 Years Ago
Grenade Launcher model Lightning Gun model Nailgun model Railgun model Rocketlauncher model
2 Years Ago
Shotgun model This is causing the game to hard crash on load
2 Years Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
2 Years Ago
default controller settings
2 Years Ago
Removed unused dev vmaps Removed broken keyvalues from env and lighting vmaps
2 Years Ago
Work In Progress Map2
2 Years Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
2 Years Ago
Disable Quad Damage in hammer for now Slightly better map check
2 Years Ago
Back up round timer Hide timer once pickup is ready _cs
2 Years Ago
Allow players to set Time Limit in lobby Game Type Lobby settings
2 Years Ago
Set up megahealth + respawn timer Mega armour set up
2 Years Ago
Updated Health and armour to have fixed respawn values
2 Years Ago
Respawn Timer Particle
2 Years Ago
If the map isn't set up correctly we go to a different map
2 Years Ago
Slight tidy up
2 Years Ago
Default to Deathmatch if no gamemodes set
2 Years Ago
Work In Progress GameModes rework
2 Years Ago
Correct values for armour shard
2 Years Ago
15s respawn on Armour Shard and Health Vial
2 Years Ago
Armour Shard +5 armour Health Vial +5 Heal Sprites Removed testmap
2 Years Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
2 Years Ago
Add some sounds to MasterBall