2,915 Commits over 1,157 Days - 0.10cph!
Fixed units not flashing when damaged correctly
Add couple more anims for testing
set walk anim correctly this time
Add few more temp enemies
use defined walk anim
Randomly spawn enemies for testing
Added exploder body
remove mesh for simple zombie
Tint clothing items correctly for units
Refactor simple zombie
+clean up
+simple rig
Shrink map
Update .gitignore
remove _c's
Update .gitignore
Update .editorconfig
Added reload sound + fix dash sound
Full bright aimdir arrow
Flash screen when hit
Merge branch 'main' of sbox-sausagesurvivors2
Remove emoji from name tag ☹️
don't spawn aim dir for other players
adjusted bullet materials
Additional animation for enemies
Don't duck on reload
updated test map
Updated fakeshadow operators
Bullet model
Animate player attack and reload
Fixed shadow particle no aligning with ground correctly
Added random tint to enemies
Remove log
Added coin model
Added dash particle
Added death hud
Cleaned up animation list
Don't loop stand animation
Adjusted fakeshadow size
Added attack animations
Randomly pick between them.
adjusted dn settings + added fog to map
_c's
Added simple skin
Added aimdir helper
Added size and opacity option to fake shadow
Added reroll button
adjusted some styling on items
added few more test items
Added item tooltips
https://files.facepunch.com/louie/1b0111b1/sbox-dev_kiaZMVywOk.png