3,485 Commits over 1,371 Days - 0.11cph!
Delete more stuff + guns use correct sound
Delete some stuff
updated surface
Fixed clothing being reset when deselecting
Fix adding and removing clothing
Actually fix clothing dresser
Fixed demo map using old stuff
Fixed compile clothing error
Hair & Beard Tinting (Test)
Fixed testing scene/map missing models and incorrect rotations
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Slightly increase FOV on Viewmodel preview
tint the dirt on floor_tile_02
Add dirt blend floor_tile_02
Delete old door
Model .metas
Added "Retro" material art style
Only tint the plaster on the brick_d
Do something similar in hammer (Downloading dragged assets easier to see)
Downloading dragged assets easier to see
Add .sln to default gitignore
Soundscape map hammer entity
info_player_start tint
Fix window shader not compiling
missed a few uploads
and a couple more
Upload and clean up + move wip files to construct
Move model viewer to sbox_content
Old construction wall wip
meta files
missed meta file
▅▌▋▉▉ ▅▇▋▉▍▉ ▉▉█▄▊▌█ - ▌▊▌▆ █▇▍▌▊▍█
only show camera controls for current camera
Speed up belt to match push speed
Catwalk
CanKillPlayer bool on objectwithvelocity
Spinner
Conveyor icons
trash spawner icon
Improve respawn
keep track of current checkpoint
Checkpoint improvements and ui
Moving platform gizmo
push trigger editor icon + gizmo
Test level