3,524 Commits over 1,402 Days - 0.10cph!
Delete old content + added armour pickup model
Increase round timer annoying during testing
remove projectile drop from nailgun and rocketlauncher
Added colour materials
nail and grenade projectile models
Nails Lightning and GL ammo models
Tags on ammo
Rail ammo pickup
Updated Rocket ammo and projectile model
Hud Tweak and Round Timer
Updated Shader
Updated GiveAll command
Added Health and buckshot pickup model
Update test_movement.vpk
Health Pickup model
Correct materials
Allow the railgun to hold more rounds
Allow custom respawn times
Tweaked scoreboard ui
Show nailgun and gl in killfeed
WIP health pickup particle
Allow health and armour overheal decay per sec over 100
Update viewmodel offset
Added temp weapon models
Set up ammo for new weapons
Damage ramp up on lightning gun
No fall damage
moved gl grenade to projectile folder
Removed sliding fluff
Player no longer has crossbar weapon
WIP lightning gun
Adjust fall damage
will probably remove
Added lightning gun to base weapon start
Disabled Motionblur from dash
Delete GrenadeWeapon.cs
Removed Alt action on Rocket Launcher
Alt fire on shotgun + buff
UI adjust
Only recharge dash if grounded
Dash Recharge pickup
Wip Starting weapon ent
adjusted motion blur on dash
snd_soundscape editor icon
Remove code we don't need
Deleted more stuff not being used
GiveAll command
Added Flyby sound for nail projectiles
Play shooting animation on nailgun
Increase dash recharge timer
Temp hud icons
Slow down grenade launcher rate of fire
Fixed Nails not doing damage
Hit Markers
Shotgun adjustment
Added Simple GrenadeLauncher
Adjusted Crosshairs
Give player GL
Added Sounds
Added more spawns to test map
Updated particles
Added Nail Climbing to the NailGun
Tweaked Nail Gun
Tweaked Shotgun
Added railgun to player
Railgun Particles
Added RailGun
Tweaked Hud
Viewmodel FOV
Added RocketLauncher
Rockets ammo
Switched SMG bucket
Added Howard's Playerchest model
Added Clips to stairs and baked fog