146,206 Commits over 4,444 Days - 1.37cph!

9 Years Ago
explosives information panel
9 Years Ago
tweaked a bunch of impact f/x
9 Years Ago
improved watersplash on rocks effect
9 Years Ago
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9 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
9 Years Ago
added weapon modification information panel fixed alpha blend issue with player preview when closing inventory menu
9 Years Ago
Compile fix
9 Years Ago
tree bonus marker hit sound tweaks
9 Years Ago
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9 Years Ago
9 Years Ago
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9 Years Ago
seed info panel
9 Years Ago
small tree bounds fix
9 Years Ago
junkyard progress backup
9 Years Ago
Network++
9 Years Ago
Spinner bug fix
9 Years Ago
Netting has larger ladder volume to allow climbing over frames
9 Years Ago
radiation clothing information panel fix
9 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
9 Years Ago
Player preview protection tooltips
9 Years Ago
junkyard progress backup
9 Years Ago
Merge from main
9 Years Ago
Zoom tooltip fix
9 Years Ago
Updated conditional model test of the bottom roof piece
9 Years Ago
Added cap base color override option to hair dye
9 Years Ago
junkyard progress backup
9 Years Ago
Merge from main
9 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
9 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
9 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
9 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
9 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
9 Years Ago
map fixes for mod support
9 Years Ago
skin approval
9 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
9 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
9 Years Ago
tree game optimization
9 Years Ago
candlehat hotfix
9 Years Ago
invisible player preview fix GEqual
9 Years Ago
merge into main
9 Years Ago
Proper fix for player preview shaders
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
phrases
9 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
9 Years Ago
Fixed player preview alpha fade on inventory transitions
9 Years Ago
Merge from culling-lodcomp
9 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
9 Years Ago
Fixed culling always drawing gizmos (only on debug now)
9 Years Ago
X is no longer placed low enough to require a crouch