136,336 Commits over 4,444 Days - 1.28cph!

17 Minutes Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
18 Minutes Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
39 Minutes Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
57 Minutes Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
1 Hour Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
1 Hour Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
1 Hour Ago
button to loop the selected animation
1 Hour Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
1 Hour Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
1 Hour Ago
merge from main
1 Hour Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
1 Hour Ago
merge from charity_plushies_fixes
1 Hour Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
1 Hour Ago
merge from water_ssr_scaling_fix
1 Hour Ago
merge from attachment_charms/ui
2 Hours Ago
Same thing for the second entry way
2 Hours Ago
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
2 Hours Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
2 Hours Ago
Fix last played gamemode being retained on the client
2 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Fixed hole in basement Scene2prefab
3 Hours Ago
Communal interior shadowproxies
3 Hours Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Hours Ago
Fixed ironsights
3 Hours Ago
Glowing wallpapers - graffiti pack update
3 Hours Ago
4 Hours Ago
line endings
4 Hours Ago
Keep the viewmodel active in the world so it can be seen in freecam
4 Hours Ago
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
4 Hours Ago
merge from useplayerupdatejobs4
4 Hours Ago
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
4 Hours Ago
merge from fillmounts_networking_fix
4 Hours Ago
Fix fillmounts and catapult.reload not updating the network group of spawned bots
4 Hours Ago
Arrow missing meta
4 Hours Ago
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
4 Hours Ago
Merge from main
4 Hours Ago
Hold leftshift for faster orbit camera zooming
4 Hours Ago
Arrow Icon Pass
5 Hours Ago
carve mode hotkeys
5 Hours Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
5 Hours Ago
fixed serialization buffers not being initialized correctly in all cases
5 Hours Ago
Make roundabout functional, rebuild manifest
5 Hours Ago
merge from apartment_complex_monument
5 Hours Ago
Subtract 155581, changed SFX on wrong prefab
6 Hours Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
6 Hours Ago
Widescreen monitor
6 Hours Ago
Screen zoom, focus targeting location, viewpoer + mask
6 Hours Ago
Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
Remove debug. Screen pos/scale tweaks