userMartyn Chapmancancel

702 Commits over 334 Days - 0.09cph!

8 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
8 Months Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
8 Months Ago
▉ ▇▌▍ ▉█▉▄▅▇▅▋▋█ ▉▄▌▆▊ ▉▇▆▌ ▉▋▌ ▊▋▋▇▅▅▄▄▌▄▆▅▌▆▍▄▄▆▋█▋▇▆▌█▆█
8 Months Ago
▄ ▄▅▊▅▉ ▄▉▄▍ █▄▄▍▌██▉▊▅▆▄▊▅▊▆▋▄▉█
8 Months Ago
Merge from naval_missions
8 Months Ago
Cleanup
8 Months Ago
Codegen again I guess
8 Months Ago
Codegen
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from main
8 Months Ago
▍ ▅▅▊▋▋ ▅▆▆▌ ▆▌▊▅▋█▆▆▍█▅▊▊▊▇▋▌▌▍▍
8 Months Ago
█ ▌██▆▌▋▋ ▄█▉▄ ▍▊▄▌ ▌▊▍▄▄█ █▆ ▆▄▍▅▊▅▅▋▉ ▊▊▅▍▄▅▍ ▍▊▄ ▊▍▍ ▌▅▋▉█▄
8 Months Ago
▅ ▇▄▌▌▇ ▇▋▉▄ ▊▊▊█▊▇▋▆▊████▅▄▇▊▋▇█
8 Months Ago
▄ ▅▆▄▄▌▉▋ ▄▉▋▉ ▍▇▌▌▄▋█
8 Months Ago
▉ ▆▅█▊▆ ▆▆▋█ ▉▆▌▋
8 Months Ago
█ ▄▇▉▌▋█▆▆▍▉▅ ▅▋ ▍▉▅ ▇▇▅▍▋ ▉▆▍▆▆▍▇▊▊▋▆ ▄▊▅▌▇ ▆▌▇▆▍▄▌▋ ▄▌▉▉▋▋█▆▋▊▉▄▉▉▉█
8 Months Ago
▄ ▌▋▋ ▋▄▇ ▆▄▇ ▇▄▋▇ ▇▆▉▆▌▆▉▇▉ ▍▆▋▋ ▋▇▅▄▍▄▉▇▇▍▅▅▊█▆▊▍
8 Months Ago
▌ ▄▉█▄▋▊▆▆ ▅▌▇▊▆▅ ▉▄▉▊▌ ▋▌▉▌ ▊▌▉▄▊▇▌▇▊█▆▄▍▄▅▆▌▊▆▆
8 Months Ago
▇ ▋▊▆▇▆ ▉▍▆█ ▆▉▉▍▆▅▇▋▌▆▆▍▍▄▍▇▊▋▄▆
8 Months Ago
▌ █▍▄ ▍█▄█▄▄▉▋▍▇▉▉▍▅▌ ▌▅▊▌▋▌ ▊▋▅▋ ▇▆▊▆▊▇▉██▄▉▊ ▄▄▍▅ ▆▅▇▋▉▉▉ ▍▍ ▅▅▊▆▅▆▊▍▋▊▋▍▉▆
8 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
8 Months Ago
▋ ▋▄▇ ▇▋▊ ▇▌▉▋▋▉▇ ▉▆▍▅██ ▉█▇▆▍▉▋▅▍ ▅▌█ ▅█▌▇▄▇▉▅
8 Months Ago
Codegen and localization rebuild
8 Months Ago
Merge from naval_update
8 Months Ago
Restore mission rewards rebalance lost in merge
8 Months Ago
Merge from naval_update
8 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
8 Months Ago
Merge from naval_update
8 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
8 Months Ago
Fix chainsaw hit sounds not playing in first person
8 Months Ago
Plays the correct third person deploy sound
8 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
8 Months Ago
Merge from main
8 Months Ago
Fix merge conflicts
8 Months Ago
Merge from main
8 Months Ago
Chainsaw chain now moves in third person
8 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
8 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
8 Months Ago
▍ █▆▆▄▄▌▊▊▅▋ █▋██▉▅▆▅ ▍▇▋▅▄▆█ █▋▄▋ ▋▆▅▋▌▌▊▇▇▇▍▅▍▌
8 Months Ago
Merge from blueprint_unlock_fix
8 Months Ago
Fix for workbench tech tree appearing fully unlocked, woops
9 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
9 Months Ago
Merge from naval_update
9 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
9 Months Ago
9 Months Ago
Remove using
9 Months Ago
Setup for other monument types
9 Months Ago
WIP setup for playing notification sounds for monument events
9 Months Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure