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2,021 Commits over 792 Days - 0.11cph!

7 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
7 Months Ago
Fix naval scientist laser sight not being on during the day
7 Months Ago
Fix FSMTransitionBase.get_Senses NRE
7 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
7 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
7 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
7 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
7 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
7 Months Ago
Fix "navmesh ready" log spam
7 Months Ago
Merge from naval_cleanup_scientist_fixes
7 Months Ago
Merge from main
7 Months Ago
Fix client compile error
7 Months Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
7 Months Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
7 Months Ago
Fix some cases where scientists were still seeing you too easily through smoke
7 Months Ago
Fix naval scientist flashlight/lasersight not working
7 Months Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
7 Months Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
7 Months Ago
Manually merge recast logic with new code
7 Months Ago
Update rust native dll
7 Months Ago
Fix bad merge
7 Months Ago
Only use the fallback if the sample radius was large
7 Months Ago
Remove unecessary trace in SamplePosition fallback
7 Months Ago
Fix compile error
7 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
7 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
7 Months Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
7 Months Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
7 Months Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
7 Months Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
7 Months Ago
Merge from main
7 Months Ago
Remove leftover AI debug stuff from craggy
7 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
7 Months Ago
Merge from main
7 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
7 Months Ago
Fix compile error on client
7 Months Ago
Merge from give_scientists_real_weapon_entities
7 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
7 Months Ago
Delete component used for lightweight non-entity weapons + codegen
7 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
7 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
7 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
7 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
7 Months Ago
Merge from naval_update
7 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
7 Months Ago
Placeholder notify for third person reload sound
7 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
7 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
7 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
7 Months Ago
Fix npc weapon parenting