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1,343 Commits over 427 Days - 0.13cph!

6 Months Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
6 Months Ago
Also deform spine on croc snap attack
6 Months Ago
Fix animations being re-imported multiple times
6 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
6 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
6 Months Ago
Fix croc speeding up suddenly when moving after intimidation
6 Months Ago
Bump protocol
6 Months Ago
Regenerate manifest to fix error about tiger.population already existing
6 Months Ago
Code gen
6 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
6 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
6 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
6 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
6 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
6 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
6 Months Ago
Fix compile error
6 Months Ago
Merge from crocodile + tiger
6 Months Ago
Merge from main
6 Months Ago
Fix warning spam on tiger Remove test script from craggy
6 Months Ago
Merge from main
6 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
6 Months Ago
Merge from croc (fix client/server compile errors)
6 Months Ago
Merge from tiger (to fix trophies)
6 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
6 Months Ago
Previous changeset didn't go through
6 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
6 Months Ago
Fix remaining client/server compile errors
6 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
6 Months Ago
Increase static bite hitbox
6 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
6 Months Ago
Update croc and tiger dragging
6 Months Ago
Missing part of previous commit
6 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
6 Months Ago
Fix NRE when croc dragging serverside ragdoll
6 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
6 Months Ago
Fix tracking accumulating error
6 Months Ago
Add failure transitions to croc to fix log spam
6 Months Ago
Fix croc diving under terrain
6 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
6 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
6 Months Ago
Increase blend durations
6 Months Ago
Always snap after turn
6 Months Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
6 Months Ago
Make croc snap more often at a distance
6 Months Ago
Reduce croc speed when bringing food back to water
6 Months Ago
Merge from crocodile
6 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
6 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
6 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
7 Months Ago
Fix croc sliding during zigzag bite