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1,277 Commits over 365 Days - 0.15cph!

5 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
5 Months Ago
Regenerate root motion data
5 Months Ago
Revert root motion extractor workaround as we found a proper fix
5 Months Ago
Add missing state to croc
5 Months Ago
Delete unused asset
5 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
5 Months Ago
Wip croc intimidate turns
5 Months Ago
Use bool instead of trigger for croc intimidation
5 Months Ago
Remove temp edits that were added to root motion extractor
5 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
5 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
5 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
5 Months Ago
Remove need for an intermediate data type when declaring fsms
5 Months Ago
Merge from tiger
5 Months Ago
Tweak croc spawn biomes
5 Months Ago
Reimport croc intimidate and turn
5 Months Ago
Tweak croc biome preference
5 Months Ago
Merge from tiger
5 Months Ago
Increase attack range when dragging a corpse
5 Months Ago
Potential fix for sudden very high speeds
5 Months Ago
Merge from fix_no_scientists_on_cargoship
5 Months Ago
Fix sharks not spawning
5 Months Ago
Fix scientists not spawning on cargo ships
5 Months Ago
Add comments
5 Months Ago
Tiger drag corpses away when approached while eating them
5 Months Ago
Merge from main
5 Months Ago
Merge from tiger
5 Months Ago
Merge from main
5 Months Ago
Merge from tiger
5 Months Ago
Fix hurt state being coupled to wolf
5 Months Ago
Fix compile error
5 Months Ago
Merge from main
5 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
5 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
5 Months Ago
Experiment for with other fire reactions to find most intuitive one
5 Months Ago
More consistent fire reaction
5 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
5 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
5 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
5 Months Ago
Improve tiger leap fidelity
5 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
5 Months Ago
Merge from npc_check_spawner_is_on_navmesh
5 Months Ago
Merge from fix_tick_fire_detection_log_spam
5 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
5 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
5 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
5 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
5 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
5 Months Ago
Fix log spam from possible endless recursion detected
5 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix