128,627 Commits over 4,140 Days - 1.29cph!
Enabling some shader features
foundation, floor, roof, walls, stairs - metal tier
Fix compile error and reapply footstep updates
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Added wetness layer to standard shader
Fixed NRE in OnProjectileAttack
Changing D3D9 fullscreen mode to "exclusive mode" by request
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Fixed metal halfheight block being 4 meters offset
Increased arrow speed, made it shitter against buildings (!)
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Floor decal fix, making them darker in unity is a quick fix for now.
Allow developers to go third person too
report protocol++
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed admins not really being set as admins
Tweaked dune and lake noise
Reduced terrain edge padding
Added procedural river component (traces non-zero-level rivers down mountains, WIP)
Added river topology type
Allowed water decor rocks to spawn in riverbeds
Added clutter rocks to riverbeds and roads
Removed debug output from procedural river component
Renamed water topology type to ocean (water is now ocean, river and shore combined)
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
Subtracted changeset 5907 (wrong branch)
Fixed radiation overlay
Re-enabled metabolism
Fixed EAC error when disconnecting before auth
Added hide boots/pants/poncho/vest
Resized some oversized textures
Server: Create a net_env if none exists (after loading a save)
Updated water to latest version
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Fixed not being able to connect to server after a failed join attempt
Fixed block.halfheight metal health
Fixed door metal health
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Removed directional light from reflection probe bake
Scene & missing paint icons.
Removed smoothness workaround from water shader (no longer required)
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
Generated lootspawn recepies