127,329 Commits over 4,109 Days - 1.29cph!
SkinnedMeshCollider improvements WIP
Added wounded in chest anim
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Network++, Error++, Schema++
Fixed ScriptedObjects not always being forced into bundles
Fixed inventory menu being invisibly open on spawn
Fixed loot tables sometimes not generating
Bandana models, textures, mats, preliminary prefab
Color grading for biomes/TOD's
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.
Fixed event_id being too long in error reporting
SQlite fixes
Fixed Steamworks NRE
Fixed Unhandled Raknet packet errors
Fixed disaming landmine error (and not giving a landmine)
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in RConListener
Fixed NRE in ParticleEmitFromParentObject
Fixed NRE in UpdateUnlockedSkins
Fixed NRE in CancelAuthTicket
Fixed NRE in CraftingQueue.TaskFinished
Fixed NRE in SetCraftFromTextbox
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
Typing kill suicides instantly instead of wounding
A couple tiny Sound fixes/tweaks
KOTH island WIP. LUT improvements.
Record server join history date properly
Added string.Truncate( maxchars ) (adds ".." to truncated string)
Started SteamTool (high level wrapper on top of steamworks.net)
Added transform.OrderChildren( func )
added left_arm wounded looping animations
fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim)
tweaked the 3rd person beartrap animation
UI background blur
Server info popup
Added server.description convar
Added common server tags + rules
Fixed ghosting bug in SSAOPro
Server browser fixes, description
Inventory fixes + organisation
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
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