128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                RUST-196 - attempting to fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-43 - Added missing surface params to colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RUST-196 - this is the proper fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated standard brdf to 5.3 (needs complete shader reimport)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced obsolete material block calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                More fixes for lag exploits (RUST-315)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated custom speedtree shaders to 5.3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon damage distance check sends message to player when rejecting an attack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refraction back projection in GL/OSX
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                swimming cleanup, unified values for swimming/headunderwater
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hatchet strike sound polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee impact sound polish
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ensure all light buzz sounds in new rad towns are LODed correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add local voice limiting to helicopter weapon sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic footstep effects (fix for no footstep sounds on quarries)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked swimming and sprint animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                new sounds / particle effects for wounded animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Military_tunnel_1 prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cloud Billboards added to Sky Dome and values tweaked.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                procgen rock swapping backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dungeons rock LOD setup update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed detail texture scaling for the new rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater rocks do not use terrain projection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicated symbol in blendlayer shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                beachside and underwater rocks backup