128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Don't record/update framerate if console is open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Code lock uses 1 lodgroup instead of 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in InputState, resulting in not being able to use any controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing sound def on player_ragdoll (Rotting Flies)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed being able to knock doors without knock sounds (server guid is empty error)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in server projectile movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lantern stacking / hiding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in SelectedBlueprint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should not tweet if the branch name contains the word "private"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deferred shaderinos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nighttime reflection probe ground color fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempting better RT/Device loss handling in terrain texturing (#69)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hack fix for black river backface z-fighting (#294)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touched remaining water shaders just in case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Serverside player metabolism performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing animation events for a bunch of weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked specular values on some water effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated cliff abledos with AO
Mat update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing occlusion strength
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushed back river backface clipping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted some animations and positions of several viewmodels so they don't clip into camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rockets going through building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed ability to place locks on some prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed stone world model graphical issues + physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated dungeons with current rock formations progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fog related water/horizon black line artifacts (for good this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ditched GlobalGog; ToD scatter does the job
 
                
                
                
                
                
             
         
        
            
            
            
                
                River-clip/underwater fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a now useless fullscreen clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                can no longer throw melee weapons/tools underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radial reset of sleeping bags upon spawn (default 50m in all directions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed blood, battery, note from spawn tables