128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Touched remaining water shaders just in case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Serverside player metabolism performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing animation events for a bunch of weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked specular values on some water effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated cliff abledos with AO
Mat update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing occlusion strength
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushed back river backface clipping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted some animations and positions of several viewmodels so they don't clip into camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rockets going through building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed ability to place locks on some prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed stone world model graphical issues + physics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated dungeons with current rock formations progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fog related water/horizon black line artifacts (for good this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ditched GlobalGog; ToD scatter does the job
 
                
                
                
                
                
             
         
        
            
            
            
                
                River-clip/underwater fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a now useless fullscreen clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                can no longer throw melee weapons/tools underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radial reset of sleeping bags upon spawn (default 50m in all directions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed blood, battery, note from spawn tables
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simpler colliders for banners
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉'  ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅  ( ▉▅▌▄▇ + ▇ )
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed lock LOD's for real
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-235 Twig tier collision thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed healthbars sometimes showing 0 without the object/player being dead
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased LOD cull range of barrels and cardboard box trash piles
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed being able to use healing items underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed collider from machete projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Salvaged icepick & salvaged axe now throwable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted UnityTestTools (now integrated)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-313 Simplified stone worldmodel collider