reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Years Ago
...also BillboardRenderer
10 Years Ago
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10 Years Ago
rocket progress wip
10 Years Ago
Force workshop skin assets to textures.content
10 Years Ago
Rocket factory progress
10 Years Ago
autoturret think fix (again) mailbox deployment tightened up
10 Years Ago
whoops
10 Years Ago
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
10 Years Ago
heavy plate helmet slightly higher protection than facemask
10 Years Ago
removing cars temporary art from Habor_2, Military_tunnel_1
10 Years Ago
Rocket factory building backup
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed some missing materials on old workshop skins
10 Years Ago
Bundle fuckery
10 Years Ago
cave stuff
10 Years Ago
terrain backup
10 Years Ago
Fixed pink SMG magazine in first person
10 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
10 Years Ago
pre-merge
10 Years Ago
merge from main
10 Years Ago
bespoke cave stuff
10 Years Ago
fixes
10 Years Ago
wip
10 Years Ago
rocket decals, decal textures, backup
10 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
10 Years Ago
tier 2 missing files
10 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
10 Years Ago
launch_site level update
10 Years Ago
Fixed ambient lighting to match brdf and lighting intensity corrections Deferred shading now supports legacy and core/new brdf simultaneously (transitional) Octahedron encoding normals by default on core path Tweaked water shaders to fit recent brdf changes Fixed command buffer manager sometimes not working properly in edit-mode scene view Fixed deferred extension sometimes not working properly in edit-mode scene view Switched deferred extension to command buffer manager instead of ad-hoc
10 Years Ago
Merge from main
10 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
10 Years Ago
Rocket factory progress
10 Years Ago
More POIs
10 Years Ago
topo fixes
10 Years Ago
northern cave area surroundings
10 Years Ago
wip
9 Years Ago
cave stuff
9 Years Ago
pre riverbank tests
9 Years Ago
river improvements wip
9 Years Ago
river wip
9 Years Ago
dropbox version 2: model/material/textures/lods/gibs
9 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
9 Years Ago
Bundle test
9 Years Ago
river area improvements
9 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
9 Years Ago
Rocket factory progress
9 Years Ago
office building interior a floors greybox
9 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle