130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed terrain texture earray mip generation
Updated terrain texture array lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed tree impostor draw layer; now properly toggled along with trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rowboat uses LOD Group instead of Renderer LOD 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed options menu not showing on first try
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked GC allocs in PostEffectsBase and ImageEffectComposite
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Simplify for debugging
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ai.move is false by default in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Make D11Jenkinsfile use correct branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blueprint icon sometimes being incorrect in loot UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small AI tweaks at Military Tunnels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disabled anti-hack move validation on a server running auto-bot tests.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing billboard on oak_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor ai balance tweak for Military Tunnel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled graphics jobs on staging for side by side comparison with release
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug)
change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed impostor sometimes sticking around after tree is killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Start to add back anything we care about 
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed hardcoded IP address
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Now handles custom prebuilt versions of unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try the official version in unity hub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadows on military tunnel clone vat point lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed uneven camera movement due to Unity's rigidbody interpolation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated anims & controller, added shake effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2prefab military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved impostor rendering to command buffers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled impostor shadows for now; needs single-pass cascade fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Change to checkout scm so we can poll