136,916 Commits over 4,324 Days - 1.32cph!

Today
merge from Frame_Playerboats
Today
merge from artist_pack_dlc
Today
merge from smallartistframe_placement_fix
Today
merge from artistpack_storepage
Today
merge from paintballgun_viewmodel_fix
Today
merge from boat_destroy_ents_fix
Today
Fixed small artist canvas frame being placeable on top of itself
Today
merge from strenghtenedwindow_rugs_fix
Today
Restored rug and bear rug prefabs to their versions before rug_window_fix
Today
Set paintable window glass collider layer to Construction too
Today
Restored strengthened window glass collider layer to Construction
Today
Implement no respawn icon for player boats
Today
Subtract subtraction of naval_update merge, fix compile error on server
Today
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Fix null exception when quickly switching between paintball guns
Today
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
Today
subtracting 142870 naval_update merge
Today
merge from island_shore_seam_fix
Today
merge from minor_turret_adjustments
Today
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Today
merge from naval_update
Today
merge from pt_turret_reload_mag_fix
Today
merge from bbs_nre_fix
Yesterday
scientist_boat_aggro_fixes -> main
Yesterday
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Yesterday
scientist_boat_aggro_fixes -> main
Yesterday
Ensure scientist boats dont target players deep underwater
Yesterday
ptboat_front_turret_nerf -> main
Yesterday
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
Yesterday
mounted_weapon_seat_errorspam_fix -> main
Yesterday
mounted_weapon_seat_errorspam_fix -> main
Yesterday
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
Yesterday
Tools tab HUD components toggles
Yesterday
merge from main
Yesterday
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
Yesterday
wip comps box textures
Yesterday
Placeholder notify for third person reload sound
Yesterday
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Yesterday
Molotov refresh
Yesterday
merge from fix_texture_streaming_naval
Yesterday
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
Yesterday
Charcoal Box - texture and gibs update
Yesterday
Added horse mask to the skin viewer
Yesterday
merge from LNY26/skinviewer
Yesterday
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
Yesterday
merge from LNY26/skinviewer
Yesterday
Skin viewer scripts folder cleanup
Yesterday
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
Yesterday
silly horse mask world model prefab setup
Yesterday
Added silly horse mask to the skinviewer