140,866 Commits over 4,352 Days - 1.35cph!
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merge from automated_testing
merge from techtree_multi_unlock
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
merge from waterwheel_deployable
support for manual use water particles with water height adapt
merge from automated_testing
Make ProtectionProperties.IsImmortal available serverside
Apartment complex b progress / windows polish and roof
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fixed 3p phonebooth hand offset bug
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
basic hookup of visual effects
Gate the whole feature behind a new server var.
Move settle timeout to a convar.
merge from render_pipeline_testing
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
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Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to
clients.
Buoyancy ResetStaticFields to fix error spam with skip domain reload
updated water wheel:
maxPowerGenerationFromWater: 30
maxPowerGenerationFromManualUse: 60
Updated crafting cost
IO techtree progression
Clean(tests): add messages to new checks to know which permutation and player diverged
Tests: ran the modified test
Updating player model skinning
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Update(tests): TestIsFlyingConsistency now also compares computed flying states
- Reset flying state between test runs
Tests: ran tests, level 1 passes but level 3 now fails
Create BatchRendererGroup on startup
Establish basic compatibility with SRP/RRP
RRP: Prevent NRE from destroyed cameras
Bugfix(tests): make AntiHack tests spawn players with colliders
Tests: ran all AH tests, all pass except for 1 already known
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
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Update(tests): rewrite TestIsFlyingConsistency to better mix various players
Need to figure out why playerr-on-player test doesn't detect player, will do next
Tests: ran unit test, detects an issue on level 1
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
change sound class of idle accent sound