141,459 Commits over 4,383 Days - 1.34cph!

5 Minutes Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
6 Minutes Ago
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6 Minutes Ago
Fix animals slowing down to a crawl when fleeing
8 Minutes Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
17 Minutes Ago
Mannequin poses
26 Minutes Ago
Fix a few shader compilation errors with rare variants
43 Minutes Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
49 Minutes Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
50 Minutes Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
51 Minutes Ago
added a bunch more boat layouts for testing
52 Minutes Ago
Reduce guaranteed slots from defensive to 1
59 Minutes Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
1 Hour Ago
merge from render_pipeline_testing (reflection fix)
1 Hour Ago
fix vclouds not showing up in water reflections in BiRP
1 Hour Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
1 Hour Ago
1 Hour Ago
Industrial Autoturret - Updated textures
1 Hour Ago
Fixing skinning for lumberjack hazmat
1 Hour Ago
New gesture animation polish pass
5 Days Ago
Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click) Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Fixed some potential crashes
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
fix label of new io info on item
1 Hour Ago
Workbench level 2+3 loot panel assignment
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
fixed missing texture on tier 2 workbench
2 Hours Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Hours Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
3 Hours Ago
Mannequin fbx update
3 Hours Ago
Merge from vital_icons
3 Hours Ago
merge from main
3 Hours Ago
Ton of general workbench client/server compile fixes
3 Hours Ago
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3 Hours Ago
Merge from chainsaw_hotspot_gathering
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Fix server log when throwing items at trees and ore nodes
3 Hours Ago
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3 Hours Ago
Add a convar to gate the icon display behaviour.
3 Hours Ago
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4 Hours Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
4 Hours Ago
merge from main
4 Hours Ago
stripped back workbench 2, added new corpse
4 Hours Ago
Cleanup
4 Hours Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
4 Hours Ago
Update prefab MetalIceVest
4 Hours Ago
IceMetalChestplate and IceMetalFacemask setup
5 Hours Ago
updated workbench tier3
5 Hours Ago
workbench tier 1 corpse update
5 Hours Ago
WIP show icons of equipped upgrades in workbench vital panel