131,623 Commits over 4,232 Days - 1.30cph!
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
merge from naval_update/deep_sea
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Restored BoatBuildingBlock retarget when entering portals
Fixed error when adding the same ent multiple times to crossing entities list
removed boat planner folder (files are now in planner folder)
Building planner wip
- rigged & skinned new mesh
- updated anims
- intial viewmodel setup
- Boat planner files moved to planner folder
- renamed models from blueprint to building_planner
- set up buidling planner worldmodel prefab
- gave planner entity appropriate suffix
Tropical 4 underwater treatment.
Tropical 3 underwater treatment.
Tropical1 underwater treatment
merge from naval_update/deep_sea
Set ghost ship prefabs as globally networked in deep sea realm by default
Tropical2 underwater treatment.
Moved deep sea portal OnTriggerStay to invokes
Added deepsea.printTriggerState command to debug the state of deep sea triggers
Build area must be free of players and entities for dock & edit to work
pt_boat_turrets -> naval_update
Update MustPlaceOnBoat error text
Can't try to fire whilst reloading
Masked out the rear 50 cal turret body animation
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables.
Fixes placement of boat specific deployables on finished boats after recent layer changes.
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Moved position of red handle on explosives box to improve clearance with code lock
Fix another screwed up pivot on the front turret
merge from naval_update/deep_sea
Kayak and DPV can be deployed in deep sea
Fix slightly off player pivot on front turret
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction
- Reduce front turret sensitivity
Corals.
Moved spawn rules to deep sea.
Ocean parameters (WIP)
merge from health_info_popup_qol -> main
Fix front turret rotation clamping not working properly at offset boat rotations
Adding gibs for explosives component box
Health UI now pops up for 1s after damaging an object (that shows health info)
- This only occurs when the object is below the threshold that would show health info constantly
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Allow tugboat in deep sea
Simple sight update, Icon, textures, prefab and materials.
Make sure to clear the deep sea billboard list after killing them
Fixed typo on boat building privilege