35,016 Commits over 4,293 Days - 0.34cph!
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
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Fixed jerrycan clipping on rowboat
Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
Adjust car steering speed, max speed
Disallow players placing items into minecart container
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Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
Merge camera culling change from Vehicles -> Main
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merge from building_blocks_2020_surfacefixes
Fixed unmountable bandit town sofas
app.info fixes: was giving an NRE because the companion server was not running
Truncate server hostname for pairing notification
Cherrypicking a texture change for main
Fixed a gap on sheet metal doorway frame
padded the metal door vertically a notch as well to fit better across all tiers.
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Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
Add app.listenip to set the IP address the companion server should listen on (optional)
Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional)
Add app.info to display which IP addresses and ports the companion server is currently using
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fixed ch47 always dropping off at the same monument
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fix for static waterwell too
Fixed ceiling light deploy issues under triangle floors
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
Fixed "Unable to replace furnace under triangle frame"
merge from building_blocks_2020
forgot to apply some prefab changes on #
51630