branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

6 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
6 Years Ago
Skin bundles
6 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
6 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
6 Years Ago
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
6 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
6 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
6 Years Ago
skin approval
6 Years Ago
Merge from gridpool
6 Years Ago
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6 Years Ago
Fixed jerrycan clipping on rowboat
6 Years Ago
Added DropZone prefab for custom map makers - modding dir
6 Years Ago
Fixed broken LODs on industrial_bld_d
6 Years Ago
Use LOD1 for guide placement on external wooden wall - helps visual placement
6 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
6 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
6 Years Ago
Adjust car steering speed, max speed
6 Years Ago
Disallow players placing items into minecart container
6 Years Ago
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6 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
6 Years Ago
Merge camera culling change from Vehicles -> Main
6 Years Ago
Phrases
6 Years Ago
Save++ Protocol++
6 Years Ago
merge from /vehicles
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
merge from building_blocks_2020_surfacefixes
6 Years Ago
Fixed unmountable bandit town sofas
6 Years Ago
app.info fixes: was giving an NRE because the companion server was not running
6 Years Ago
Truncate server hostname for pairing notification
6 Years Ago
Cherrypicking a texture change for main
6 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
6 Years Ago
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6 Years Ago
Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
6 Years Ago
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
6 Years Ago
skin approval
6 Years Ago
updated menu backgrounds
6 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
6 Years Ago
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6 Years Ago
fixed ch47 always dropping off at the same monument
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
fix for static waterwell too
6 Years Ago
Fixed ceiling light deploy issues under triangle floors
6 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
6 Years Ago
Fixed "Unable to replace furnace under triangle frame"
6 Years Ago
merge from building_blocks_2020
6 Years Ago
forgot to apply some prefab changes on #51630