branchrust_reboot/maincancel

33,146 Commits over 4,109 Days - 0.34cph!

11 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
11 Years Ago
finished the 3rd person animations for the 2handed spear.
11 Years Ago
First pass bolt rifle sounds
11 Years Ago
Remove old bow sounds
11 Years Ago
Tweak bow sound volumes
11 Years Ago
First pass at bow sounds
11 Years Ago
more 3rd person animations for the 2handed spear
11 Years Ago
Updated test cave prefab
11 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
11 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
11 Years Ago
Reverted to previous lidgren version
11 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
11 Years Ago
Quick temporary pvt fix
11 Years Ago
The mother of all refactors
11 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
11 Years Ago
3rd person run animations for the 2handed spear.
11 Years Ago
Renamed TerrainMeta folder to TerrainExtension
11 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
11 Years Ago
Updated test scene ProfileProceduralMap
11 Years Ago
Added cutoff value to grass system
11 Years Ago
Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur
11 Years Ago
Reapplied per-pixel fog patch to water shader
11 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
11 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
11 Years Ago
Removed Standard Assets/Particles
11 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
11 Years Ago
Removed Third Party/FogVolume
11 Years Ago
Fixed pvt loading wrong tiles at preload Updated to latest RustNative Updated to latest UnityVS
11 Years Ago
Set the ingame date and time to the real-life value on startup
11 Years Ago
Time of Day update to 2.3.4 Water update to latest version
11 Years Ago
b18 deferred shaders
11 Years Ago
Updated builder to use b18
11 Years Ago
Fixed error in TerrainPath
11 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
11 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
zon
11 Years Ago
Subtracted the animals merge.
zon
11 Years Ago
Merged hunting changes from animals branch.
11 Years Ago
Fixed minor bug in PathFinder
11 Years Ago
Optimized PathFinder
11 Years Ago
Salvaged icepick sounds
11 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
11 Years Ago
3rd person animations for the 2handed spear hold.
11 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
11 Years Ago
Updated with native modules from build server
11 Years Ago
Fixed some warnings in server path
11 Years Ago
Fixed bug in amplify motion not using native code; should be faster now Fixed pvt parallax mapping; wasn't working before Tweaked pvt init order to avoid undefined/black data when swapping from/to non-pvt Changed way pvt blends into base pyramid; now a bit sharper at mid-distance Increased pvt prepass resolution for sharper pages; doubled pvt cache size in fantastic and beautiful quality modes Updated native libs with latest changes
11 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
11 Years Ago
Attempt to fix "NetException: This message has already been sent!"
11 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
11 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well