branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

11 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
11 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
11 Years Ago
added new firing animations for weapons that have aiming down the sight
11 Years Ago
Pickaxe sounds, first pass
11 Years Ago
fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
11 Years Ago
added missing torch damage type
11 Years Ago
added some damage debug calls
11 Years Ago
merge into main
11 Years Ago
view model animations for the spear (double hand hold)
11 Years Ago
Updated to latest Amplify Motion; fixed some concurrency issues
11 Years Ago
fixed the bug where the bear would sleep FOR THE REST OF HIS LIFE
11 Years Ago
More low level network message writing
11 Years Ago
Added server.compression to turn network compression on/off
11 Years Ago
Added timewarnings to stability system
11 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
11 Years Ago
some texture polish
11 Years Ago
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
11 Years Ago
Network tweak
11 Years Ago
Made walls face outwards properly by default Fixed ore texture
11 Years Ago
Some spec map tweaks.
11 Years Ago
Foundation step block changed to stilt type models
11 Years Ago
Fixed position issues with 3rd person weapons
11 Years Ago
Check before adding position update
11 Years Ago
Foundation mesh on stilts first pass, triangles to come
11 Years Ago
Fixed server info modal closing
11 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
11 Years Ago
Torch sounds & fixed torch double attack/strike
11 Years Ago
added sleeping sounds for all of the animals
11 Years Ago
added sleeping functionality for all of the animals
11 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
11 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
11 Years Ago
Fixed "server is closing" error
11 Years Ago
Fixed rock textures
11 Years Ago
Fixed compile error
11 Years Ago
Server log now shows reason for disconnect
11 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
11 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
11 Years Ago
AnimalAnimation distance scaling
11 Years Ago
keypad lock status visiblity increased
11 Years Ago
Profiling player join
11 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
11 Years Ago
Server perf tweaking
11 Years Ago
Tweaked water fog multiplier
11 Years Ago
some texture polish for log wood set
11 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
11 Years Ago
Patched in per-pixel fog color proof of concept
11 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
11 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
11 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
11 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"