127,492 Commits over 4,109 Days - 1.29cph!
3rd person reload / deploy / attack animations for the rocket launcher
crouchwalk / jog animations for the rocket luncher
Scene stuff. Atmosphere/camera wip.
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
running and jumping 3rd person animations for rocket launcher
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
trying to chat while chat is disabled no longer locks your input up
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Added toggle for the sharpen image effect
Bug fixes
Implemented other signs
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Moved ConstructionRenderer to the right objects
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Fixed div by zero in screenspace water
Improved horizon cloud lighting
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Fixed player animation params sometimes being infinity
Player is always a developer in editor
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect