reporust_rebootcancel

123,257 Commits over 4,048 Days - 1.27cph!

9 Years Ago
wood doorframe see-through exploit fix
9 Years Ago
merge from main
9 Years Ago
reload responsive fixes
9 Years Ago
Merge from main
9 Years Ago
quarry fix - unrecoverable loot under bucket
9 Years Ago
Various building exploit fixes
9 Years Ago
Fixing weird PVT behaviour in GL/OSX
9 Years Ago
material fix on industrial light prefab
9 Years Ago
Manifest
9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Lighting pass in military tunnel
9 Years Ago
Save++ Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed missing bushes when playing in the editor
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Ore node spawn tweaks
9 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
9 Years Ago
dungeons rock material tweaks
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
Sun improvements.
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
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9 Years Ago
shelves can be removed with melee
9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
Merge from main
9 Years Ago
Static resource deposists contain crude oil
9 Years Ago
Trainyard and water treatment plant prefab scene tweaks
9 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
9 Years Ago
Static pumpjack prefab
9 Years Ago
Sphere tank and warehouse topology textures
9 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
9 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
9 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
9 Years Ago
Slightly better river-ocean transition
9 Years Ago
More rock params from HapisIsland
9 Years Ago
Aeolian Transport FX
9 Years Ago
Don't spawn field rocks on prefab mountains
9 Years Ago
Forest splat tweak
10 Years Ago
Folder
10 Years Ago
Removed shitty cliffside decor
10 Years Ago
Occasional barrel around powerlines
10 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
10 Years Ago
canyon splat painting
10 Years Ago
Terrain alpha distance cutoff tweak
10 Years Ago
Monument LOD adjustments
10 Years Ago
Static mining quarry entity bounds
10 Years Ago
Exclude monuments from auto-cliff-splatting
10 Years Ago
Highland cliffs