reporust_rebootcancel

123,353 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
Melee distance padding tweak
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Industrial doors texture set and materials colour variations
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Flooding protection tweaks
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
▊▉▄▉▌▌▇▄▇ ▉▅▍▊▆▇▉ ▇█▊▋▊█ ▆▄ ▌▊▊███▌█▊ / ▍▇▌▅▋▊▌ ▊▉▅█▇▌▄ ▌▆▌▉▇▊▄
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
set up aim throwing for pickaxe
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
WIP
9 Years Ago
AH logs include frame number
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
9 Years Ago
AH tweaks
9 Years Ago
Added back river flow; still needs work
9 Years Ago
slight tweaks to the rifle walk animation
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
9 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
Added river foam
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
progress
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Reverted rust/std transmission changes
9 Years Ago
Tree stump materials didn't have horizont occlusion
9 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
9 Years Ago
backup
9 Years Ago
Touched water shaders to fix out-of-date staging
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
set up aim throwing for longsword & salvaged cleaver
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
Additional road prefab, broken type, no pavement
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Adding watch tower staircase models and prefabs
9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Fixed BaseMelee editor / standalone inconsistency
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
9 Years Ago
WIP
9 Years Ago
merge from prerelease