123,353 Commits over 4,171 Days - 1.23cph!
EAC hashtool missing files
Reduced high quality water mesh tessellation by ~20%
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
EAC hashtool config updates
set up aim throwing for mace
set up aim throwing for spears
Industrial ruins - models
Industrial buildings - Watchtowers a,b,c,d models
Perimeter wall models/LODs/COLs and prefabs
Office building models wip
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
New overhang parts
Airfield work backup
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
watchtower_c model update to be taller
airfield work backup
Increase & randomize time between songs playing
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
/main becomes /prerelease
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup