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130,029 Commits over 4,140 Days - 1.31cph!

10 Years Ago
Shorter shore wetness range, darker soaked albedo
10 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
10 Years Ago
Fixed item wrong categories
10 Years Ago
Landmine max placement distance is 4 (same as other traps)
10 Years Ago
NRE fix
10 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
10 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
10 Years Ago
10 Years Ago
EAC updates
10 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
10 Years Ago
rcon utf8 input experiment
10 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
10 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
10 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
10 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
10 Years Ago
Fixed some skin icons
10 Years Ago
Fixed invisible static bushes
10 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
10 Years Ago
Getting close.
10 Years Ago
Merge from main.
10 Years Ago
more
10 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
10 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
10 Years Ago
Merge from main
10 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
10 Years Ago
Merge fixes
10 Years Ago
road materials updates, textures rework (less noise, better depth) road meshes simplification and beautification +new, longer segments
10 Years Ago
powerplant scene updates dirt accum textures, mat, models, reeady to place prefabs
10 Years Ago
improvements
10 Years Ago
merge from main
10 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
10 Years Ago
merge from pre-release
10 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
10 Years Ago
Forgot materials
10 Years Ago
Cleaning up
10 Years Ago
wip
10 Years Ago
Fixed extra shiny player model.
10 Years Ago
Updated Standard/Rust shaders to builtin baseline 5.4b6 Unity auto-fix/replace for a number of misc shaders Patched SSAO because of material keywords not working again
10 Years Ago
east shore
10 Years Ago
Fixed corpse ragdolls snapping to world origin
10 Years Ago
10 Years Ago
builder uses 5.4.0b6
10 Years Ago
pre-release branch uses 5.4
10 Years Ago
Merged 5.4 in
10 Years Ago
5.4 fixes
10 Years Ago
10 Years Ago
10 Years Ago
backup
10 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
10 Years Ago
Client side entity game object destroys are load balanced when leaving a network group