reporust_rebootcancel

145,354 Commits over 4,444 Days - 1.36cph!

8 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
8 Years Ago
progress backup
8 Years Ago
RHIB wip
8 Years Ago
progress backup
8 Years Ago
Updated native libraries
8 Years Ago
progress backup
8 Years Ago
merge from main
8 Years Ago
Fixed door sound effect errors on static maps
8 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
8 Years Ago
Dredge texture/UV update / Added railings and hanging tires
8 Years Ago
rhib work
8 Years Ago
merge from paddle_holdtype
8 Years Ago
merge from paddle_vm
8 Years Ago
Merge from main
8 Years Ago
rhib setup
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
Mitigated water z-fighting on terrain near coplanar to water level
8 Years Ago
Reduced temporal AO-related flickering
8 Years Ago
New world serialization format
8 Years Ago
progress backup
8 Years Ago
network++
8 Years Ago
Removed bridge topology, added swamp topology
8 Years Ago
Cleanup
8 Years Ago
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK) Moved checksum class to Facepunch.System
8 Years Ago
Updated LZ4
8 Years Ago
Subtracting 27348
8 Years Ago
Updated LZ4 (second attempt)
8 Years Ago
compass button added (default c) menu options for compass off/on/toggle/hold
8 Years Ago
Hapis progress
8 Years Ago
BBQ exploit fix Small refinery can no longer be fully submerge underwater
8 Years Ago
fix for weird box behavior on rhib compass no longer displays over inventory
8 Years Ago
missing files
8 Years Ago
Finished water refactor for the most part, w/ all new features now working Ocean, and other water bodies are now a separate game objects from Water system Water reflection probe now created at runtime Fixed probex in edit mode Fixed deferred decals adding cmdbuf multiple times Nuked deprecated script
8 Years Ago
Added convar to enable/disable foot ik for NPCs. Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
8 Years Ago
Fixed rivers not showing
8 Years Ago
Junkpile Scientists are again hostile to those that get too close. Improved range accuracy when collecting sensory data.
8 Years Ago
progress backup
8 Years Ago
merge from main
8 Years Ago
Bandit town / updated dredge structure
8 Years Ago
Merge from main
8 Years Ago
Progress backup
8 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
8 Years Ago
Merge from main
8 Years Ago
Merge from water3
8 Years Ago
Added SwampWater prefab
8 Years Ago
Dredge progress
8 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
8 Years Ago
Fixed potential NRE in tod sky probex code
8 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome