userPeturcancel

7,564 Commits over 3,623 Days - 0.09cph!

6 Months Ago
Terrain>mesh converter into 3rd party
6 Months Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
6 Months Ago
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Offshores
6 Months Ago
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6 Months Ago
Sculpts & splats
6 Months Ago
Final cliffing
6 Months Ago
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6 Months Ago
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6 Months Ago
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
6 Months Ago
7 Months Ago
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7 Months Ago
Final grading for L. Light emission driven by its own entity to simplify.
7 Months Ago
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7 Months Ago
Slightly brighter underwater visibility.
7 Months Ago
merge from particle-fade-mod
7 Months Ago
7 Months Ago
Merge from particle-fade-mod
7 Months Ago
Readied for the new screenspace features.
7 Months Ago
Finalized medium.
7 Months Ago
Converted small streaks to 6P shading
7 Months Ago
Medium core is 6P shaded Atlas iteration
7 Months Ago
New smaller mushroom atlas for better M/L difference
7 Months Ago
S/M/L tuning WIP
7 Months Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
7 Months Ago
7 Months Ago
7 Months Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
7 Months Ago
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7 Months Ago
Atlas tweaks & particle system iteration
7 Months Ago
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7 Months Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
7 Months Ago
Final torchholder enabled state. Blue bottomed atlas variant.
7 Months Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
7 Months Ago
Large explosion stuff & temp working files.
7 Months Ago
Merge from post-radial-blur
7 Months Ago
XL ground kickup experiment working files & scene backup
7 Months Ago
7 Months Ago