userPeturcancel

6,803 Commits over 4,294 Days - 0.07cph!

4 Months Ago
Aniso angle improvements on the nets. PFX pass.
4 Months Ago
Flare improvements.
4 Months Ago
Various LOD popping tweaks.
4 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
4 Months Ago
Occlusion gymnastics.
4 Months Ago
Fixed glass mesh layer (transparent > world)
4 Months Ago
Consolidated into new lighting prefab.
4 Months Ago
Final sans volumes.
4 Months Ago
Backup
4 Months Ago
Interior
4 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
4 Months Ago
Ship lighting progress.
4 Months Ago
Fixed cabinet light bleed on these.
4 Months Ago
Fixes
4 Months Ago
Projectiles
4 Months Ago
Applied prefabs. Dummy coord fixes.
4 Months Ago
Attack update
4 Months Ago
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4 Months Ago
RPG fx WIP.
4 Months Ago
Muzzle position fix
4 Months Ago
Cleanup
4 Months Ago
Viewmodel render fix.
4 Months Ago
Viewmodel FX updates.
4 Months Ago
Chainsaw FX.
4 Months Ago
Merge from naval_update
4 Months Ago
Fixes
4 Months Ago
Last island.
4 Months Ago
Topologies
4 Months Ago
Final splatting/sculpts.
4 Months Ago
Splats & sculpts.
4 Months Ago
4 Months Ago
Splats
4 Months Ago
Progress
4 Months Ago
4 Months Ago
Colour consistency fix.
4 Months Ago
Tropical4 island.
4 Months Ago
Some missing topo.
4 Months Ago
Beach tweaks.
5 Months Ago
Splatting progress
5 Months Ago
Finalized spawns.
5 Months Ago
Cannon FX restoration. Nested them as standalone prefabs.
5 Months Ago
Merge from naval_update
5 Months Ago
Spawns. Splat polish.
5 Months Ago
Spawning progress/backup
5 Months Ago