userPeturcancel

5,835 Commits over 2,741 Days - 0.09cph!

5 Months Ago
CraggyIsland back to 60777
5 Months Ago
Merge from ball
5 Months Ago
Nixed obsolete files
5 Months Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
5 Months Ago
Soundlight params
5 Months Ago
Temp file cleanup
5 Months Ago
merge from parent
5 Months Ago
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5 Months Ago
Prefab & scene
6 Months Ago
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6 Months Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
6 Months Ago
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6 Months Ago
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6 Months Ago
NVG iteration, for a more Lo-Fi effect
6 Months Ago
Slightly less blue cast
6 Months Ago
CCTV effect for new post stack
6 Months Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.
6 Months Ago
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6 Months Ago
Night vision goggle post effects Small exposure speed tweaks on main_base
6 Months Ago
New grading profiles for each biome.
6 Months Ago
Remaining full screen effects sans NVG pending blend features
6 Months Ago
Partial night vision effect, pending additional features
6 Months Ago
New cold, hot, hurt, and radiation screen effects Hurt blood texture is properly red instead of pinkish red(?)
6 Months Ago
Twilight iteration
6 Months Ago
Daytime brightness tweaks
6 Months Ago
Baseline env changes with the new post stack
6 Months Ago
Sub exterior effects & organized the hierarchies Nixed legacy self illumination on some splash/mist mats pfx scene backup
6 Months Ago
More sub effects & related files
6 Months Ago
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6 Months Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
6 Months Ago
Dashboard functions and interior WIP
6 Months Ago
FX scene backup & related files.
6 Months Ago
Desert spawns
6 Months Ago
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6 Months Ago
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6 Months Ago
North of dome
6 Months Ago
Desert region around new Dome
7 Months Ago
Dome surroundings
7 Months Ago
More desert landscaping
7 Months Ago
Terrain backup
7 Months Ago
Remaining coastline blocks