6,574 Commits over 4,202 Days - 0.07cph!
merge from xmas_monuments
Fixed some material faults with gingerbread impacts
Basic lightbulb shader & related files
Added cleaned static decor xmas prefabs for dressing purposes
Further material tweaks for fringe lighting situations
Scene backup / farm stuff
Icicle & snowman material iteration
Snow machine improvements WIP
Gingerbread slash/bullet/blunt FX prefabs.
Snow machine refresh WIP
Crusty gingerbread generic impact & related files.
"dumb" inner shell & related files
Finally maybe an acceptable top topology for the flame mesh
Flame mesh texture prototype
Pre inner flame cone checkpoint
Some scale hackery to work around the old shader's innate object spaceyness.
Newest shader again for debug
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
Hobobarrel static & deployed prefab setup and polish.
Bugfixes and final polish on Caboose Dressing prefab.
Added back the missing window plane